![]() I like the graphical frontal/side view and the larger item graphics of ONI a lot + all the substance handling. ![]() One of those links has a Factorio map and and a train shot.Hard to resist, the Factorio fix goes directly in to the veins > Makes me think that I need to play ONI again in my megamap with my hundreds of fun dupes - Im currently travelling. Maybe father Christmas comes by someday for multithreading, probably unrealistic - But it would be a positive surprise.įactorio was and is amazing Do you still play Factorio ? Thats some pro testing the folks have done in your Factorio weblink. ![]() ![]() The simulation is still too demanding, some corners need to be cut.Without making the players unhappy. Once the game runs at 20-40 fps having the default map size fully excavated (perhaps also with some automation), the majority of players would be more or less happy. This game ( like many other games ) is being developed on the go ( how it often is with software development and multiple humans working on something ), Klei had to reduce the ONI map size in the past to avoid too many complaints and refunds. Every now and then we eat some bytes and have our daily electroshocks.īus speeds,connection layouts,ramspeed,cpu cache sizes etc. Yeah, best would be if there is no hardware and software abstraction layers and no visual output connection.Having the game run in assembler within the cpu and its caches - Never communicating with anything externally haha We could build a 1 nanometer hut und both live inside the cpu. ![]() Thanks for providing some helpful input to the discussion Your link is a good read. ![]()
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